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With the exponential growth of Artificial Intelligence (AI) technologies in recent years, it is more important than ever to increase AI literacy for our students at multiple grade levels, including college students and K-12 students. AI is a broad and complex topic that requires a steep learning curve for most students. This research project focuses on determining the best way to introduceAI to students with little to no prior experience in AI within the scope of a one-hour workshop setting, while still making sure they are having fun exploring this new technology.more » « lessFree, publicly-accessible full text available May 14, 2026
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Tang, Anh; Doloc-Mihu, Anca; Robertson, Cindy (, Association for the Advancement of Computing in Education (AACE))The main objective of this qualitative study was to gauge the effectiveness of introducing algorithmic thinking and fundamental programming concepts such as variables, loops, and conditional statements to K-12 and undergraduate students through interactive classroom workshops. Using a game as the teaching platform, the classroom workshops were designed to approach programming concepts in a fun and engaging way to foster interest and increase participation in computing and technology, especially among underrepresented groups in the field. We strove to break down the stigma that programming was dull and boring, and that only people with innate ability could pick up the skill.more » « lessFree, publicly-accessible full text available March 17, 2026
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Tang, Anh; Valdez-Ramos, Julissa; Doloc-Mihu, Anca; Robertson, Cindy (, ACM)
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Rishi, Kabir; Pallerla, Lahari; Beaucage, Gregory; Tang, Anh (, Journal of Applied Physics)
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